This pandemic has proven to be a conjugating time for the ed-tech industry where many sectors were dripping down various Indian ed-tech startups like Byjus, Toppr, Unacademy started raising their fundings.
These ed-tech startups are changing the outlook of education and learning from the conventional way of learning in a classroom to that of learning online through various apps thereby making it more fun-loving and creative.
We have listed a few educational game apps that have made the learning process more engaging and children friendly.
BYJU’S – The Learning App, an ed-tech and online tutoring firm founded in 2011 by Byju Raveendran at Bangalore, is the world’s most valued ed-tech company with a valuation of $11.1 billion. It offers educational content to school students from class 1 to 12. The company also trains its students, for various examinations such as IIT-JEE, NEET, CAT, IAS as well as for international examinations such as GRE and GMAT. Also, after collaborating with Walt Disney in 2019, it launched the Disney BYJU’S Learning App for children and started featuring Disney stories and characters enhancing the experience all the more.
This app founded in 2017 by Sneha Sundaram, is an award-winning early-learning app for children below the age group of seven and was also recognised by Prime Minister Narendra Modi as one of the winners of the AatmaNirbhar Bharat App Innovation Challenge. Kutuki focuses on language and phonetics, math and science, social and life skills, and cognitive development. It offers simple games to build vocabulary, life skills, and learn letters and numbers by using exclusive stories and songs-based on the students’ curriculum. They make sure about bringing art and technology together to create quality and engaging content.
Paper Boat Apps, focussing on both the education and entertainment of children, was founded in 2013 by husband-wife duo Anupam and Anshu Dhanuka. Kiddopia’s main focus is on providing interactive games and activities which helps to foster self-expression and cognitive development among children. It also promotes learning by way of offering creative and invigorating activities. It covers the curriculum in such a way which ensures the coverage of various activities like role-playing, general knowledge, language skills, etc. Today, it has over 2.5 million downloads and more than one lakh active subscribers.